@startuml
sprite $star_half [48x48/16] {
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}


!define MATERIAL_STAR_HALF(_alias) ENTITY(rectangle,black,star_half,_alias,MATERIAL STAR_HALF)
!define MATERIAL_STAR_HALF(_alias, _label) ENTITY(rectangle,black,star_half,_label, _alias,MATERIAL STAR_HALF)
!define MATERIAL_STAR_HALF(_alias, _label, _shape) ENTITY(_shape,black,star_half,_label, _alias,MATERIAL STAR_HALF)
!define MATERIAL_STAR_HALF(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_half,_label, _alias,MATERIAL STAR_HALF)
skinparam folderBackgroundColor<<MATERIAL STAR_HALF>> White
@enduml